Thursday, January 17, 2013

test normal map

This is a test normal map I still have to rearrange the UVs for a better bake but there are no crazy errors.  One thing that I have noticed is that you can kind of get a sense of what your bake will be like when you have edge smooth on the mesh.  You can get rid of issues by adding control edges and also making sure that your faces are not flipped.  I'll post more images later.

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