Thursday, January 28, 2016

Train and Bullet decal

Hello guys and gals hope all is well. So here is an update on the station project I finished modeling and texturing the train (First pass) and now I'm working on the bullet hole decals.  Here are a few shots of the scene below and the bullet decal below:




The bullet decal is being made in substance designer.  If you have any questions or any input please feel free to hit me up on twitter @devingeesr Thanks for stopping by!

Wednesday, January 20, 2016

Station Project update

Hello all here are a few updates on some props for the station scene.


Saturday, January 16, 2016

Station Project update



Hello hope your having a good weekend.  Here is an update to the station scene, I'm working on the exit sign here is a first pass.  Texturing in substance Painter Sign graphics made in Photoshop.

Friday, January 15, 2016

Plumbers Wrench



So here is another project that I updated with Maya and Substance Painter.

Glock 23



Here is a Glock 23 that I re-textured using Substance Painter there are a few things that I need to change but I'll call it done for now.

Thursday, January 14, 2016

Station Project update

So I have been doing some texturing here and there trying to complete my first pass on the texturing. So here are some updates for the train tracks.







So that is where I'm at with that, if you have any feedback please feel free to leave a comment here or on twitter and I'll be sure to get back to you.  More updates coming soon thanks for stopping by!

Tuesday, January 12, 2016

Back to blogging

Well is has been a long time since I have been here and done this but here I am.  This is (along with polycount) is where I will post my work in progress on my current projects.  I have already shared some of my progress over at polycount on my current project "Station" Based off of the concept art by Ken Fairclough link to the art here. I'm hopping the 2016 is better than 2015 was thanks for stopping by!